Nidea

The Middle Kingdoms are the setting of the current Ashkar Campaign.

The Western Edge
The Western Edge is a collection of Isles on the Western part of Nidea, including the Trade Hubs of Bastion and Devil's Gate.

Bastion
The Northernmost City in the Western Edge, serves as a gate to Weywilder and the Eastholds.

Blackrock
A relatively small mining community near Devil's Gate

Devil's Gate
The central city in the Western Edge, famous for several ancient stone arches scattered throughout the city.

Garrison
A Dwarven stronghold in the Northwest of the Western Edge.

Haven
A pirate city in the Western Edge

Mount Samuru
The ruins of a religious enclave dedicated to Samuru the Sun God. The Kenku, Mooka, is the last known resident.

Vigilance
An Inn and Crossroads town in the center of the Western Edge. The Campaign's starting point.

Daggon's Teeth
Daggon's Teeth make up the Scattered Isles around the Western half of the Southern Continent, ending at the Wall at Curtwall. They are named for their striking white color.

Curtwall
A Large City in Daggon's Teeth. It is home to a large garrison which patrols the Wall to keep the Gnolls of the Curls out of civilized lands.

The headquarters of the Order of Truth is here, some of the brothers of which are reportedly responsible for the destruction at Mount Samuru, according to the Kenku Mooka.

The Curls
The Curls are the name given to the grasslands to the east of the Wall at Curtwall. They are a dangerous, forbidding wilderness.

The Isles of Magi
The Southernmost Isles in Nidea are famous for having an obscene amount of sorcerers, wizards, and other magicians, mostly centered in the Wizard's City of Majenorrok

Weywilder
Weywilder is a mysterious land made up of dense forests of ancient trees, famous for the elusive and enigmatic fey creatures that make their homes there.